Скрипторий: Monster - warden of forests and meadows (howl of the wild)
Назад к списку всех объектов Howl Of The WildКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и утвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАMonster - warden of forests and meadows (howl of the wild)
Warden of Forests and Meadows
Creature 22
Description
Recall Knowledge - Beast ( Arcana, Nature): DC 54
Unspecific Lore: DC 52
Specific Lore: DC 49
Source Howl of the Wild
Perception +36; greater darkvision, scent (imprecise) 1 mile
Languages voice of nature
Skills Acrobatics +40 ((+44 to Escape)), Deception +44, Diplomacy +40, Intimidation +42, Nature +36, Society +39, Stealth +42, Survival +36, Thievery +40
Str +7, Dex +10, Con +8, Int +11, Wis +8, Cha +12
Voice of Nature
Warden's Crown
AC 48; Fort +34, Ref +42, Will +36; +1 to all saves vs. primal
HP 435
Wild Trickery mental, primal) Trigger An enemy within 60 feet targets the warden with an attack, spell, or other ability; Effect The triggering creature must attempt a DC 45 Will save. If it fails, the warden redirects the ability to target a different creature in range with a burst of mental laughter; this has no effect if there are no other eligible targets. The triggering creature is then temporarily immune for 24 hours unless it critically failed. (
Speed 60 feet, climb 30 feet; forest passage
Melee finesse, magical, reach 15 feet), Damage 4d10+15 piercing jaws +38 [+33/+28] ( Melee finesse, magical, reach 10 feet), Damage 4d8+15 piercing plus 2d6 persistent poison horned crown +40 [+35/+30] ( Melee agile, finesse, magical, reach 15 feet), Damage 4d6+15 slashing claw +40 [+36/+32] ( Ranged magical, range 120 feet), Damage 4d10 sonic plus 3d6 mental Primal Innate Spells DC 45, attack +41; 10th fox's laughter +40 [+35/+30] ( manifestation, petal storm; 4th translocate (at will); Cantrips (10th) figment, light; Constant (7th) truespeech, veil of privacy
Change Shape concentrate, polymorph, primal) The warden transforms his size to Tiny, Small, Medium, or Huge (changing his reach to 0 feet for Tiny, 5 feet for Medium or Large, and 10 feet for Huge). The warden retains his shape but can change his color to any seasonal array. ( Forest Passage The Warden of Forests and Meadows ignores difficult terrain and greater difficult terrain from non-magical foliage. Fox's Wager concentrate, mental, primal) The warden grants a boon to a willing creature he can see other than himself, requesting that the creature promise to use the granted power to destroy or undermine the creations of civilization. The target gains a +1 status bonus to attack rolls and a +5 status bonus to damage against constructs, objects, and structures constructed by humanoids. It also gains a +2 status bonus to Stealth checks against humanoids. The warden can have only one wager granted at a time. The wager ends if the target is captured or dies. ( Idyllic Panorama concentrate, primal) Frequency once per hour; Effect The warden creates an area of peaceful calm. This is identical to a 5th-rank mirage depicting a peaceful meadow or forest, except the area is a 200-foot burst. While within the area of an Idyllic Panorama, the warden has significant control over the senses of creatures within the area and can cast mislead and 2nd-rank silence at will. ( Magical Pounce Leaps up to his Speed, or casts translocate; at the end of that movement, the warden Strikes. If the warden began this action hidden, he remains hidden until after this ability's Strike. The warden Strides up to his Speed, Sneak Attack The warden deals an add itional 3d6 precision damage to off-guard creatures.
Perception +36; greater darkvision, scent (imprecise) 1 mile
Languages voice of nature
Skills Acrobatics +40 ((+44 to Escape)), Deception +44, Diplomacy +40, Intimidation +42, Nature +36, Society +39, Stealth +42, Survival +36, Thievery +40
Str +7, Dex +10, Con +8, Int +11, Wis +8, Cha +12
Voice of Nature
Warden's Crown
AC 48; Fort +34, Ref +42, Will +36; +1 to all saves vs. primal
HP 435
Wild Trickery mental, primal) Trigger An enemy within 60 feet targets the warden with an attack, spell, or other ability; Effect The triggering creature must attempt a DC 45 Will save. If it fails, the warden redirects the ability to target a different creature in range with a burst of mental laughter; this has no effect if there are no other eligible targets. The triggering creature is then temporarily immune for 24 hours unless it critically failed. (
Speed 60 feet, climb 30 feet; forest passage
Melee finesse, magical, reach 15 feet), Damage 4d10+15 piercing jaws +38 [+33/+28] ( Melee finesse, magical, reach 10 feet), Damage 4d8+15 piercing plus 2d6 persistent poison horned crown +40 [+35/+30] ( Melee agile, finesse, magical, reach 15 feet), Damage 4d6+15 slashing claw +40 [+36/+32] ( Ranged magical, range 120 feet), Damage 4d10 sonic plus 3d6 mental Primal Innate Spells DC 45, attack +41; 10th fox's laughter +40 [+35/+30] ( manifestation, petal storm; 4th translocate (at will); Cantrips (10th) figment, light; Constant (7th) truespeech, veil of privacy
Change Shape concentrate, polymorph, primal) The warden transforms his size to Tiny, Small, Medium, or Huge (changing his reach to 0 feet for Tiny, 5 feet for Medium or Large, and 10 feet for Huge). The warden retains his shape but can change his color to any seasonal array. ( Forest Passage The Warden of Forests and Meadows ignores difficult terrain and greater difficult terrain from non-magical foliage. Fox's Wager concentrate, mental, primal) The warden grants a boon to a willing creature he can see other than himself, requesting that the creature promise to use the granted power to destroy or undermine the creations of civilization. The target gains a +1 status bonus to attack rolls and a +5 status bonus to damage against constructs, objects, and structures constructed by humanoids. It also gains a +2 status bonus to Stealth checks against humanoids. The warden can have only one wager granted at a time. The wager ends if the target is captured or dies. ( Idyllic Panorama concentrate, primal) Frequency once per hour; Effect The warden creates an area of peaceful calm. This is identical to a 5th-rank mirage depicting a peaceful meadow or forest, except the area is a 200-foot burst. While within the area of an Idyllic Panorama, the warden has significant control over the senses of creatures within the area and can cast mislead and 2nd-rank silence at will. ( Magical Pounce Leaps up to his Speed, or casts translocate; at the end of that movement, the warden Strikes. If the warden began this action hidden, he remains hidden until after this ability's Strike. The warden Strides up to his Speed, Sneak Attack The warden deals an add itional 3d6 precision damage to off-guard creatures.